oshc activities
Wacky Wednesday / Wacky Walks

Wacky Walks

The leader invents a silly walk and everyone copies it across the yard, then a new leader takes over.

How to run it

  1. Line children up at one side of the yard.
  2. The leader shows a silly walk, such as tiptoe wobble or crab shuffle.
  3. Everyone copies the walk across to the other side.
  4. Choose a new leader for the next walk.
Make it easier or harderOlder children can invent walks that must include a spin or freeze.
SafetyClear the area of trip hazards.
My Time Our Place · Outcome 3Moving in silly ways builds gross motor skills, confidence and joy.

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