oshc activities
Mismatch Day / Opposites Says

Opposites Says

A twist on the classic follow-the-leader game where children do the opposite of what the leader says.

How to run it

  1. Gather children in a circle or open space.
  2. Explain they must do the opposite of each instruction.
  3. Give instructions like sit down, hands up or jump.
  4. Children who get it wrong can help lead the next round.
Make it easier or harderUse simple pairs for younger children; older children can lead and invent tricky instructions.
My Time Our Place · Outcome 4, Outcome 5Children develop listening and thinking skills through play.

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